Guide

The eight stats

Every pig is built from eight stats between 0 and 100. Several of them are plain numbers. A few are thresholds that switch whole behaviours on.

Strength (STR)

Raw damage. At STR 70 or more every hit has a 25% chance to stun the target, reduced by the target's Will. At STR 50 the explosive grenade skill becomes available.

Health (HLT)

How much damage a pig can take. It is also the root of the tree that holds the revive and fatal fart skills.

Intelligence (INT)

Intelligence decides when a pig realises it is in trouble. The flee threshold is INT ÷ 200 of maximum health:

  • INT 0: never flees. Too dumb to know it is dying.
  • INT 50: flees at 25% health.
  • INT 100: flees at 50% health.

It also decides whether a pig is clever enough to go looking for food when it is hurt.

Agility (AGI)

Movement and evasion, and the home of the teleport skill, which blinks a pig next to an enemy more than three tiles away.

Vision (VIS)

How far a pig sees. Base sight range is 5 + VIS ÷ 10 tiles, so VIS 100 sees 15 tiles. Anything outside that range is hidden by the fog of war, and a pig cannot attack what it cannot see.

Aura (AUR)

Presence and leadership.

  • AUR 30: Rally. Nearby allies deal 20% more damage for three ticks, in a radius of 3 + AUR ÷ 25 tiles. A badly hurt pig can also pray for mercy.
  • AUR 50: Shield. The pig absorbs 15 + AUR ÷ 3 damage for up to five ticks.
  • The Aura tree also holds the charm skill, which turns an enemy to your side.

Will (WILL)

Mental resistance. At WILL 70 a pig is immune to stun. At WILL 40 it resists charm. A high Will also makes a pig stand its ground rather than flee, and makes it search harder for food when it forages.

Empathy (EMP)

The support stat. EMP 40 unlocks basic healing, whose strength scales with Empathy. EMP 50 adds Body Shield: the pig steps in front of attacks aimed at allies under 30% health. Higher Empathy shortens its cooldown and widens its range.

How personas follow from this

You never choose a persona. The game matches your stats against minimum values for each persona and your pig becomes the one it qualifies for, such as The Brawler or The Glass Cannon. See Pigs & Skills for the list.

Keep reading

Getting started

Your first pig, step by step: stats, skills, your first battle.

How pigs decide

Every action a pig can take, what unlocks it, and what makes it choose it.

Epithets

The fourteen titles a pig can earn, and exactly how to get each one.

Enough theory. Lose a pig.

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